This is apparently an update of an adventure game from way, way back, so the aesthetics are pretty old-school: descriptions are sparse and shallow, and the story itself feels almost incidental to the game's overall puzzle. Most of the staples of the bad old days have been pulled out of the basic game and made into optional challenges, which seems like a pretty neat way of doing things.
As a game, it's fairly unremarkable. There are a couple of places where it can be made unwinnable, but it's fairly easy overall, so that's probably not going to be an issue. The real challenge would probably lie in finishing the story with one or more of the old-school challenges in play.
As a breakfast, it's bubble-and-squeak: a reworking of yesterday's leftovers, it's really all about what you put into it.